Skin Folder
Textures placed in the Skin folder can be used via in-game → resident board → Change Skin.
This Change Skin feature only changes a single NPC's texture, not an entire type of NPC texture.
- Location: See the Location section below
- Size: 128×128 or 128×256
- Background: Transparent
- File type: png
- Filename: skinname.png
- skinname is the custom name you choose (the part of the filename before .png). There's no format requirement, but using English letters and numbers is recommended to prevent strange bugs.
You can use the Snow Variation and Directional Sprites from the Sprite Variations feature together with the Skin folder. Using them together inside the Skin folder works as well.
Location
You can store them locally:
- Location:
%localappdata%low\Lafrontier\Elin\Custom\Skin - How to open: In-game, press Esc → Tool → Open My Custom Folder → find the Skin folder
You can also use them as a mod:
- Location:
<ElinGamePath>/Package/<ModName>/Skin. This requires the necessary files of a mod package; see the mod package page for details.
Compatibility
If you use the Texture Expand mod / Provisional TextureExpand mod (hereafter "TE"):
- For characters configured with TE, using the resident board's Change Skin feature may cause bugs
- As an alternative, you can write your own TE rule. See the manual included with the TE mod for details